It also highlighted the problem in that I couldn't remember how to operate the sensors, accidentally stowing and powering off the FCR in an attempt to switch back to ground FCR mode :/
I've never been happy with the stand-in grunt to run around in first-person mode to get to game functions, jumping back to the original design of the 'gods eye' view of the base, this seems both faster, more intuitive and (lets face it) a lot less work.
xRTML DebuggingTo speed up development I'm integrating some remote debugging features in the form of IBTs xRTML (Extensible Real-Time Multiplatform Language) technology courtesy of "Spac3Rat" and technology evangelist (also known as Sèrgio). I was finally persuaded by a combat-helo moving map demo he wrote and sent to me. Much impressed by this map in a web-browser (works on tablets too) I've added JSON functions to combat-helo which will push out pretty much anything we want from my instance of the game. So all flight model, AI and waypoint data will eventually be pushed, just to see how far it will go.
|SpaceRat's browser based real-time data app|
I hope to bring you a link so you can watch test flights around the map in real-time in Google Chrome real soon. Won't be thrilling but at least you'll know when I'm working, or not working :)
Enough chatter. Back to the sprint.